⚠ ATTENTION ⚠

There are a few things you should know about these calculators before you use them

  1. The information used on this website is up to date as up the 4th Anniversary update released on October 23rd, 2024
    • All the hero's stats, skills, level passives, and awakenings are based off the information provided in the game as of this date

  2. All the hero's base stats (Health, Attack, Spell Power, etc.) are all calculated as if they're level 20
    • This means the skill damage outputs will be higher if you don't have a lv20 hero, but the difference in skill damage with various relic bonuses will still happen at lower levels, but the numbers won't be as big

  3. All the hero's base stats and skill effects are also calculated as if they're Tier 1 Summoned (one bronze star)
    • This means when a skill says something like "does 90/100/110/120% Damage" that the calculators use the Tier 1 skill version, which would be 90% in this case. This results in heroes of higher tiers doing more damage and having larger numbers in the differences between skill damage when comparing Spell Power to Attack Power relic bonuses

  4. Some of the calculators are pretty straight forward, and almost don't even need to be used to figure out the skill damage, but they're all here for the sake of consistency
    • Some heroes like Aramis have a 1:1 ratio of Skill Damage to Spell Power/Attack with no awakening skill selected, so a calculator isn't necessary to figure out the damage they'll do. Regardless, since their awakening skills can change that damage ratio they're included anyway.

  5. This is a passion project that I'm doing on my own, so some calcs may be wrong
    • If you find something to be wrong, please let me know via Discord (ping "@Stycin Viro" in the official King God Castle discord server) and I'll do my best to fix it ASAP.

  6. There are currently a total of 61 heroes in the game, so there are 31 rows of 2 heroes on the table below
    • To quickly go to a specific hero, use the Find in Page feature (Ctrl+F on Windows or Options→Find in Page on Mobile) and type the hero name, or you can use the button below to instantly go to the bottom of the page instead of scrolling all the way down

Please keep these things in mind as you use the calculator since they can affect the output of your skill damage results





Aramis

Headshot - 90 MP
Fires a powerful bullet at the target, dealing damage equal to (Spell Power).

Level 4 Passive

+1 Range

Level 8 Passive

+20% Attack Speed

Awakening 1: Take Aim

Sets the enemy in front of self as the target of normal/skill attack at the beginning of the battle, +40% final damage to that target

Awakening 2: Quickshot

Uses Triple Shot that quickly deals damage equal to 90/100/110/120% of ATK 3 times instead of Headshot
Level 4 Passive Active
Level 8 Passive Active
Take Aim Active
Quickshot Active
Not Awakened

Relic Bonuses:
Attack   Spell Power   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Headshot attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Evan

Crescent Slash - 60 MP
Unleash a piercing aura with his sword, dealing (20/35/50/65+ Spell Power) damage to all enemies in a straight line within 1/3/5/7 horizontal block(s) in front of him.

Level 4 Passive

Recovers 100% of MP at the start of battle

Level 8 Passive

+40% Spell Power

Awakening 1: Wave Slash

+20% final damage for each enemy hit by Crescent Slash (max +100%)

Awakening 2: Unleash Sword Aura

Emits aura with his sword that deals spell normal damage equal to 30% of Spell Power to enemies within 3 horizontal blocks on normal attacks
Level 4 Passive Active
Level 8 Passive Active
Wave Slash Active
Unleash Sword Aura Active
Not Awakened

Relic Bonuses:
Attack   Spell Power   Attack Speed   Health



Final Skill Effects: ___ damage dealt per Crescent Slash attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Shelda

Iron Will - 100 MP
Generates (30/120/250/700 + Spell Power) Protection upon herself with her willpower.

Level 4 Passive

+50% for all obtained Protection

Level 8 Passive

-20 MP Cost of Iron Will

Awakening 1: Absolute Will

Obtains 2/4/6/8 Mighty Blocks when using Iron Will (can't be stacked)

Awakening 2: Explosive Will

Consumes current Protection when using Iron Will. Upon consuming/depleting Protection, deals spell skill damage equal to (consumed/depleted Protection + Spell Power ÷ 2) to enemies within 5x5 range
Level 4 Passive Active
Level 8 Passive Active
Absolute Will Active
Explosive Will Active
Not Awakened
*Explosive Will damage is calculated based off of Shelda's initial protection gain. Damage will increase from additional protection sources
Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Effects: ____ Protection gained per Iron Will use
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Leonhardt

Smite - 75 MP
Smites enemies with his shield, dealing (30/40/50/60+Spell Power) damage and stunning all enemies within 1/3/5/5x2 horizontal range in front of him for 1.5/2/2.5/3 sec.

Level 4 Passive

+250 DEF

Level 8 Passive

Reflects 20% of incoming damage (halved for Spell damage)

Awakening 1: Barrier

Obtains Protection equal to the number of targets multiplied by 100% of Spell Power when using Smite

Awakening 2: Break Formation

Pushed back Smite target by 1/2/3/4 block(s) instead of stunning them
Level 4 Passive Active
Level 8 Passive Active
Barrier Active
Break Formation Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ___ damage dealt per Smite attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Priya

Blizzard - 120 MP
Deals (30/45/60/75+Spell Power) damage to the target and all enemies within 3x3/2/5x5/4 range near the target, freezing them for 1/1.33/1.66/2 sec.

Level 4 Passive

Stun duration time +1 second for Blizzard

Level 8 Passive

-20 MP cost of Blizzard

Awakening 1: Intense Cold

Creates an icy area in the range of Blizzard that deal spell skill damage equal to 33% of Spell Power every second for 3 seconds

Awakening 2: Freezing Armor

Becomes frozen with 40% HP for 2 seconds when taking lethal damage for the first time after the beginning of the battle
Level 4 Passive Active
Level 8 Passive Active
Intense Cold Active
Freezing Armor Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Blizzard attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Daniel

Judgement of Light - 75 MP
Smashes his hammer down with all his might, dealing (50/60/70/80+Spell Power) damage to all enemies in 1x1/3x3/2x2/5x5 block(s) nearby.

Level 4 Passive

Stun duration time +2 seconds for Judgement of Light

Level 8 Passive

+20% final max HP

Awakening 1: Divine Bash

Deals 3 times more damage to each enemy on the first normal attack, stunning them for 1 second and recovering 15 MP

Awakening 2: Self-Recovery

Heals 30% HP per second for 3 seconds when health falls below 40% for the first time after the beginning of battle
Level 4 Passive Active
Level 8 Passive Active
Divine Bash Active
Self-Recovery Aura Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Judgement of Light attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Mara

Backstab - 100 MP
Ambushes the target from behind, dealing damage equal to (Spell Power).

Level 4 Passive

Stun duration time +1.5 seconds for Backstab

Level 8 Passive

+1 Mighty Block after Backstab

Awakening 1: Expose Weakness

Exposes the weakness of the Backstab target, increasing the damage they take by 30% for 10 seconds (effect halved for bosses)

Awakening 2: Phantom Illusion

Creates an illusion of Mara with 10% of Attack, Spell Power, and Max HP when using Backstab. -20% final Max HP for Mara
Level 4 Passive Active
Level 8 Passive Active
Expose Weakness Active
Phantom Illusion Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ___ damage dealt per Backstab attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Chung Ah

Horizontal Dragon Edge - 15 MP
Deals (10/15/20/25+Spell Power) damage to enemies within 3 horizontal blocks in front of her. After casting Horizontal Dragon Edge 3 times casts Azure Dragon Slash

Azure Dragon Slash
Deals damage equal to (Horizontal Dragon Slash x 2.5) in a wide range.

Level 4 Passive

-1 Horizontal Dragon Edge needed to cast Azure Dragon Slash

Level 8 Passive

+60% Spell HP Drain for Azure Dragon Slash

Awakening 1: Relentless Slash

Uses Azure Dragon Slash instantly when a target is killed with Horizontal Dragon Edge. The instant Azure Dragon Slash deals 40% additional damage

Awakening 2: Advent of Thunder Dragon

Instead of using Azure Dragon Slash on the third time, uses Advent of Thunder Dragon that ignores Mighty Blocks, Spell Blocks, and Evasion Rate of the target and deals 10 times the damage of Horizontal Dragon Edge to a single target
Level 4 Passive Active
Level 8 Passive Active
Relentless Slash Active
Advent of Thunder Dragon Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Horizontal Dragon Edge attack
____ damage dealt per Azure Dragon Slash attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Lily

Summon Golem - 130 MP
Summons Sha-Sha the Golem with 150% Health and 150% Attack of Lily and mounts it.

Vitality of Nature - 60 MP
Draws out the vitality of nature, healing Sha-Sha for (20/80/160/500+Spell Power) health.

Level 4 Passive

Increases Sha-sha's Health to 200% of Lily's HP

Level 8 Passive

-30 MP Cost of Summon Golem and Vitality of Nature

Awakening 1: Communing with Nature

+15 MP Recovery for each second of duration time for Lily's Summon Golem after Sha-sha is dismissed (max 60)

Awakening 2: Charge!

Upon using Summon Golem, charges 3 blocks and deal damage to all enemies within 3x3 range equal to 100% of Spell Power, stunning them for 2 seconds.
Level 4 Passive Active
Level 8 Passive Active
Communing with Nature Active
Charge! Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: Sha-Sha's stats: [HP: ____] [Attack: ____]
Heals Sha-Sha for ____ Health per Vitality of Nature use
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Jol

Avatar - 100 MP
For 6 seconds, increases DEF by 60, becomes immune to crowd control, gains 100% Spell HP Drain, and deals Spell Power spell damage to all enemies within 3x3 blocks.

Level 4 Passive

Recovers 90% of MP at the start of the battle

Level 8 Passive

+1 Second for Avatar skill duration

Awakening 1: Eternity

+1 Second duration time of Avatar when an enemy is killed during Avatar (max +4 seconds)

Awakening 2: Blink of an Eye

Moves behind the closest enemy within 4 range when using Avatar
Level 4 Passive Active
Level 8 Passive Active
Eternity Active
Blink of an Eye Aura Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ___ per Avatar attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Ren

Full Bloom - 30 MP
Deals Spell Power damage 1/2/3/4 times to all enemies within 3x3 range in front of her. Increases next Full Bloom's attack count by 1 (Max 6 attack counts).

Level 4 Passive

+100% Movement Speed for 1 second after killing a target

Level 8 Passive

+1 Mighty Block per target when Full Bloom is used (max +2)

Awakening 1: Full Blossom

+2 Full Bloom attack count, maximum attack count of Full Bloom increases to 10

Awakening 2: Sanguine Flowers

Upon reaching max Full Bloom stacks, consumes 2 stacks and uses Sanguine Flowers, dealing damage equal to 600% Spell Power to all enemies
Level 4 Passive Active
Level 8 Passive Active
Full Blossom Active
Sanguine Flowers Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: _____ per each individual Full Bloom attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Behemus

Reckless Protection - 100 MP
Lands in front of an ally at the lead, dealing (40/50/60/70+Spell Power) damage to all enemies within 3x3/2/5x5/4 range and pushed them back by 2 blocks.

Level 4 Passive

Pushes enemies back by 1 extra block with Reckless Protection

Level 8 Passive

Grants protection equal to 100% of Spell Power to himself and the targeted ally of Reckless Protection

Awakening 1: Empire's Provocation

Provokes the enemy attack the target ally of Reckless Protection and increases his own DEF by 350 for 4 seconds

Awakening 2: Powerful Tremor

The damage range of Reckless Protection is fixed to be within 2 range for all tiers. Push-back range changes from 3 blocks to 2/3/4/5 blocks (depending on tier)
Level 4 Passive Active
Level 8 Passive Active
Empire's Provocation Active
Powerful Tremor Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Reckless Protection attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Lyca

Natural Instinct - 140 MP
Lyca awakens the inner beast to transform into a werewolf with increased HP (280%) and ATK (150%). After transforming, normal attacks deal damage to enemies within a 3x3 range nearby.

Wild Fury - 120 MP
Charges at the furthest enemy in the form of a beast, dealing 45 damage and stunning them for 1/2/3/4 seconds. If the target has Protection, destroys 25/50/75/100% of the Protection before dealing damage. While in transformation, the damage range of his normal attacks changes to be in a 3x3 range nearby.

Level 4 Passive

+300 DEF upon transformation

Level 8 Passive

Increased damage for Wild Fury equal to the amount of Protection destroyed

Awakening 1: Wild Nature

+25 MP Recovery on normal attacks in both forms. Generates Protection equal to 20% of Max HP after using Wild Fury

Awakening 2: Obsession

Changes the target of Wild Fury to the enemy with the highest tier. +200% Attack Speed for the next 3 normal attacks after using Wild Fury
Level 4 Passive Active
Level 8 Passive Active
Wild Nature Active
Obsession Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Wild Fury attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Rossette

Giant Smite - 60 MP
Leaps into the air to strike, dealing (Spell Power+20/30/40/50% of the target's Max HP) damage to an enemy. (Max damage = Spell Powerx3)

Level 4 Passive

-20% Damage taken from the target she is attacking with normal/skill attacks

Level 8 Passive

Normal attacks deal additional physical damage equal to 5% of the targets Max HP (Max damage: 250% of Attack)

Awakening 1: Expose Weakness

Exposes the weakness of the target of Giant Smite, increasing damage taken by 30% for 10 seconds (effect halved for bosses)

Awakening 2: Bloody Execution

+30% Physical and Spell Crit damage after using Giant Smite (max +150%). When a target is killed with Giant Smite, resets the Crit damage bonuses increased by Giant's Smite and fully heals Rossette's HP
Level 4 Passive Active
Level 8 Passive Active
Expose Weakness Active
Bloody Execution Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Without the Max HP of the target this skill's damage isn't possible to calculate. Instead, below will show the minimum and maximum hits that the skill is capable of based on Rossette's stats.

Final Skill Effects: Minimum of ____ damage dealt per Giant Smite attack
(Maximum of ____ damage)
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Lunaire

Blessing of the Blue Moon
Concentrates for 5 seconds and grants (15/60/120/250+Spell Power) Protection to the linked target and gives (90/100/110/120% of Attack and Spell Power) converted into the target hero's base stats (50% efficiency when applied to the same hero)

Level 4 Passive

Blessing of the Blue Moon grants 1 Mighty Block to the target hero

Level 8 Passive

After the end of Blessing of the Blue Moon, buff effect remains for 2 additional seconds

Awakening 1: Swift Blessing

Lunaire recovers 100% MP if the target is behind Lunaire at the beginning of the battle. +20% Movement Speed on the target of Blessing of the Blue Moon (50% efficiency when applied to the same hero)

Awakening 2: Protection of the Moon

No longer grants Protection when Blessing of the Blue Moon is cast. +2 Mighty Blocks to the target hero of Blessing of the Blue Moon
Level 4 Passive Active
Level 8 Passive Active
Swift Blessing Active
Protection of the Moon Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Stat Boost: ____ converted into the target hero's base stats while Blessing of the Blue Moon is active
___ protection granted to target hero
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Yeon

Calm and Stormy - 75 MP
Launches a wave that hits both nearby enemies and allies back and forth 4/5/6/7 times, dealing (30/45/60/75+Spell Power) damage upon hitting an enemy and recovers the ally's Health by the same amount

Level 4 Passive

Applies Spell CRIT to the healing from Calm and Stormy

Level 8 Passive

Up to 2 waves of Calm and Stormy can be on the battlefield at the same time

Awakening 1: Overflow

Additional hit happens equal to 100% of Spell Power in a 5x5 range of the last target hit by Calm and Stormy

Awakening 2: Backflow

An additional wave hits another enemy 1 time when Calm and Stormy hits an enemy. -25% final damage and healing for all waves
Level 4 Passive Active
Level 8 Passive Active
Overflow Active
Backflow Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ per Calm and Stormy hit
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Zuo Yun

Enrage - 80 MP
Unleash the boiling rage within himself, increasing Attack Speed by (50+SpellPower)% for 3/5/7/10 seconds

Level 4 Passive

+30% Attack Speed during Enrage

Level 8 Passive

+20% Physical HP Drain

Awakening 1: Fury

+1 Attack Count for every 3 attacks during Enrage

Awakening 2: Craving

+1% Physical HP Drain for each 1.5% HP lost during Enrage
Level 4 Passive Active
Level 8 Passive Active
Fury Active
Craving Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: ____% Attack Speed increase while Enrage is active
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Zupitere

Crackle - 15 MP
Discharges streaks of lightning that bounce between enemies 1/2/3/4 times dealing (5/7/10/13+Spell Power) damage.

Level 4 Passive

+100% Damage to the first target of Crackle

Level 8 Passive

+1 target of Crackle

Awakening 1: Infinite Diffusion

Double the target of Crackle on every third cast. Can be cast again to the attacked target

Awakening 2: Overload

+2 Range, +80% Spell Power, +15 MP cost for Crackle
Level 4 Passive Active
Level 8 Passive Active
Infinite Diffusion Active
Overload Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Crackle damage instance
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Draco

Flamebreath - 70 MP
Breathes out flames dealing (10+Spell Power) damage to all enemies within a 3/4/5/6 range cone in front of him 10 times.

Level 4 Passive

When all targets of Flamebreath are killed, MP is returned in proportion to the remaining skill damage count

Level 8 Passive

+50% Spell Power HP Drain

Awakening 1: Ignite

Gradually increases final damage by 15% while casting Flamebreath (max 235%)

Awakening 2: Concentrated Flame

-45 MP cost and +70% Spell Power for Flamebreath. Total count of Flamebreath is reduced to 4
Level 4 Passive Active
Level 8 Passive Active
Ignite Active
Concentrated Flame Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Flamebreath damage instance
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Mel

Holy Blade Garna - 80 MP
Strikes the Holy Blade down, dealing (0/40/80/200+Spell Power) damage to enemies in a straight line then attacks with the Holy Blade for 5/6/7/8 sec. The ATK of the Holy Blade is increased by (125+(Spell Power x 0.02))%

Level 4 Passive

+30% Movement Speed for Mel

Level 8 Passive

Stun duration time +2 seconds for Holy Blade Garna's shockwave attack

Awakening 1: Wave of the Holy Blade

33% chance to activate a shockwave on attack, which deals damage equal to Spell Power while using Holy Blade Garna

Awakening 2: Unleash

Removes the shockwave when Holy Blade Garna is cast. +2.5 seconds skill duration and +500 DEF when using Holy Blade Garna
Level 4 Passive Active
Level 8 Passive Active
Wave of the Holy Blade Active
Unleash Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Holy Blade Garna shockwave
____ damage dealt on normal attacks during Holy Blade of Garna
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Rahawk

Hunt Command - 45 MP
Deals (20/30/40/50+Spell Power) damage to the farthest enemy and reduces its Attack Speed by 15/20/25/30% for 5 seconds. (Max 2 stacks)

Level 4 Passive

+35% Attack Speed after using Hunt Command (max 3 stacks)

Level 8 Passive

Exposes the weakness of the Hunt Command target, increasing the damage they take by 10% (max 2 stacks, effect halved for bosses)

Awakening 1: Double Hunt

When Hunt Command is used, cast Hunt Command once again, dealing 60% of its original damage to an extra target

Awakening 2: Rigid Claws

Removes the Attack Speed reduction effect of Hunt Command. +100% final damage dealt by Hunt Command
Level 4 Passive Active
Level 8 Passive Active
Double Hunt Active
Rigid Claws Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per damage instance of Hunt Command
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Hansi

Rapid Arrows - 75 MP
Attacks 3/4/5/6 more times for 6 seconds.

Level 4 Passive

+15% Physical Crit Chance when using Rapid Arrows

Level 8 Passive

+15% final Attack for every bow equipped

Awakening 1: Rainstorm

When using Rapid Arrows, casts Rainstorm that deals physical skill damage equal to 250% of Attack to all enemies within a 2-block range around the target 3/4/5/6 times and reduced their final Movement Speed by 30% for 3 seconds

Awakening 2: Concentrate

Upon dealing normal damage to the same target 10 times while using Rapid Arrows, resets the duration of Rapid Arrows and increases Attack by 50%. Upon attacking a different target while using Rapid Arrows, the skill is immediately canceled
Level 4 Passive Active
Level 8 Passive Active
Bows equipped on Hansi
Rainstorm Active
Concentrate Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per arrow shot
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Asiaq

Soul Link - 90 MP
Links 3 target with chains, making them share damage dealt on them, stun effects, and slow effects. Chains remain for 7/9/11/13 seconds and break when shared damage reaches (50/75/100/125+Spell Power), dealing additional (12.5/18.75/25/31.25+Spell Power ÷ 4).

Level 4 Passive

Stuns linked enemies for 1.5 seconds if one enemy under Soul Link gets killed

Level 8 Passive

+50% Attack Speed while Soul Link is active

Awakening 1: Cursed Link

+10% of max shared damage dealt as Spell skill damage to all linked targets of Soul Link when they take damage

Awakening 2: Another Link

Additionally links the nearest enemy when using Soul Link
Level 4 Passive Active
Level 8 Passive Active
Cursed Link Active
Another Link Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ shared damage threshold to break the chains of Soul Link
____ additional damage dealt to linked targets when the chains break
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Bombie

Rain of Bombs - 80 MP
Bombie throws bombs from his bag to random targets with 60/120/180/240% increased Attack Speed for (3/4/5/6+Spell Power ÷ 50) seconds.

Level 4 Passive

Deals additional 50% of normal attack damage to enemies within 3x3 range of the target

Level 8 Passive

Deals additional spell normal damage equal to 100% of Spell Power to the target while casting Rain of Bombs

Awakening 1: Mega Bomb

Upon every 10th normal attack, throws Mega Bomb that deal triple damage in 5x5 area

Awakening 2: Bang Snaps

Throws bombs to two enemies during Rain of Bombs. -45% bomb damage
Level 4 Passive Active
Level 8 Passive Active
Mega Bomb Active
Bang Snaps Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage per bomb thrown during Rain of Bombs, has an Attack Speed of ___%, and skill lasts for ____ seconds
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Bardrey

Lilting Melody - 30 MP
Recovers MP of all allies within 3x3/5x5/7x7/9x9 range by 10+Spell Power

Level 4 Passive

+5 MP Recovery of Lilting Melody

Level 8 Passive

+20% Attack Speed for Bardrey

Awakening 1: Amplify

+1 skill range for Lilting Melody

Awakening 2: Discord

Upon normal attack to each enemy for the first time, increases MP cost of the target's next skill by 80% (can't be stacked)
Level 4 Passive Active
Level 8 Passive Active
Amplify Active
Discord Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: __ MP recovered by allies within range of Lilting Melody
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Alberon

Radiance of Life - 70 MP
Heals himself and all allies within 3x3/5x5/7x7/9x9 range by Spell Power

Level 4 Passive

+30% healing on Radiance of Life

Level 8 Passive

Converts 25% of exceeded healing from Radiance of Life to Protection

Awakening 1: Hymn

Physical damage equal to 15% of healing is added to the next normal attack inflicted by the target of Radiance of Life

Awakening 2: Salvation

Changes the target of Radiance of Life to the ally with the lowest HP. +25% final healing received by the ally from Radiance of Life
Level 4 Passive Active
Level 8 Passive Active
Hymn Active
Salvation Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: __ health recovered by allies healed with Radiance of Life
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Cain

Circus of Death - 60 MP
Cain deals (5/10/20/40+Spell Power) damage to the enemy with the lowest HP ratio. The damage increases by 4% per 1% of the target's lost HP.

Level 4 Passive

When a target is killed with Circus of Death, deals excess damage to enemies within 2 blocks as special damage

Level 8 Passive

+50% final damage dealt for the first Circus of Death after the beginning of the battle

Awakening 1: Extort

Upon defeating a target with Circus of Death, obtains Tier 1 equipment with a 50% chance

Awakening 2: Solo Dance

Instantly uses Circus of Death again with 80% damage when a target is killed with Circus of Death
Level 4 Passive Active
Level 8 Passive Active
Extort Active
Solo Dance Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Without the Current HP of the target this skill's damage isn't possible to calculate. Instead, below will show the minimum damage that the skill is capable of based on Cain's stats.

Final Skill Effects: Minimum of ____ damage dealt per per Circus of Death attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Hela

Summon Meteor - Concentration
Instead of inflicting normal attacks, concentrates for 1.5 seconds and drops meteors that deal (15/30/45/60+Spell Power) damage to enemies within 2 blocks 3/4/5/6 times, starting with the nearest enemy.

Level 4 Passive

+50% final damage to the center block of Summon Meteor

Level 8 Passive

At the beginning of the battles, increases Spell Power by 12% for every 10% Attack Speed that exceeds 100%

Awakening 1: Supernova

Changes one random meteor from Summon Meteor to Supernova that deals 200% damage to enemies within 3 range

Awakening 2: Focus Fire

+50% final damage dealt by meteors. Removes the area damage of meteors. The target of meteors is fixed to the nearest single enemy.
Level 4 Passive Active
Level 8 Passive Active
Supernova Active
Focus Fire Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Summon Meteor meteor
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Mirsyl

Verdant Garden - 70 MP
Form a magical garden 3x3/3/5x5/4 range around the target. The garden remains for 3 seconds, dealing 30+Spell Power damage to all enemies on the garden and healing allies by 30+Spell Power. (each Mirsyl can summon up to 2 gardens at a time)

Level 4 Passive

+30% final healing of Verdant Garden

Level 8 Passive

Upon normal attack to the target within Verdant Garden, exposed the weakness of that target, increasing the damage the target takes by 30% for 5 seconds (effect halved for bosses)

Awakening 1: Dew of Purification

Removes crowd control on allies within range and grants them crowd control immunity for 1 second when using Verdant Garden

Awakening 2: Early Spring

Deals damage equal to 35% of Mirsyl's Spell Power to enemies and heals allies by the same amount within range when using Verdant Garden
Level 4 Passive Active
Level 8 Passive Active
Dew of Purification Active
Early Spring Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ healing per second from Verdant Garden
____ damage dealt per second to enemies by Verdant Garden
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Taesan

Power of Great Tiger - 90 MP
Deals (30+Spell Power) damage to all enemies in a straight line within 3 horizontal blocks in front of him, and pulls them by 2/3/4/5 blocks. Afterward, absorbs the power of the Great Tiger and obtains Protection equal to 50% of Max HP.

Level 4 Passive

After using Power of Great Tiger, the next normal attack deals damage to enemies within 3x3 range in front

Level 8 Passive

Spell Damage and Physical Damage equal to 20% of current Protection is added to Power of Great Tiger and the normal attack inflicted after skill use respectively

Awakening 1: Tiger Strike

If there is only one target within the range when using Power of Great Tiger, Taesan uses Tiger Strike that deals 200% damage of Power of Great Tiger and stuns the target for 1/2/3/4 seconds

Awakening 2: Tenacity

Instantly uses Power of the Great Tiger when Taesan's HP falls below 50% for the first time after the beginning of the battle
Level 4 Passive Active
Level 8 Passive Active
Tiger Strike Active
Tenacity Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Power of the Great Tiger attack
____ protection gained per Power of the Great Tiger use
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Tia

Gust - 45 MP
If the target is within 3 blocks, moves 3 blocks backwards and inflicts 4 normal attacks that deal physical damage. If the target is not within 3 blocks, deal damage equal to 140/160/180/200% of Attack 4 times.

Level 4 Passive

+20% final damage dealt to enemies within 3 blocks

Level 8 Passive

Next Gust shoots double the amount of arrows when the target is killed

Awakening 1: Avoid Risk

Upon being inflicted with movement-restricting crowd control for the first time after the beginning of the battle, instantly removes the crowd control, restores 100% MP, and becomes immune to crowd control for 2 seconds

Awakening 2: Breeze

If there are no targets for Gust within 3 blocks, the first arrow of Gust will push the target back by 2 blocks
Level 4 Passive Active
Level 8 Passive Active
Avoid Risk
Breeze Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Gust arrow if the target is within 3 blocks
____ damage dealt per Gust arrow if the target is not within 3 blocks
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


ZuoBai

Crimson Slash - 70 MP
Moves 2/4/5/7 times consecutively behind enemies to deal (10/20/30/40+Spell Power) damage each time, starting with the nearest enemy.

Level 4 Passive

At the beginning of the battle, increases Attack by 100% of Spell Power

Level 8 Passive

After using Crimson Slash, the next 3 normal attacks deal additional spell damage equal to Spell Power

Awakening 1: Consecutive Slashes

Instantly increases the attack count of Crimson Slash by 1 when a target is killed with Crimson Slash. -25% damage taken while using Crimson Slash

Awakening 2: Advanced Crimson Slash

Crimson Slash deals extra physical skill damage equal to 80% of Attack
Level 4 Passive Active
Level 8 Passive Active
Consecutive Slashes Active
Advanced Crimson Slash Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Crimson Slash attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Agathe

Protection of Radiance - 80 MP
Creates a barrier within 2 blocks of Agathe for (3+Spell Power ÷ 10) seconds, reducing the damage allies in range take by 40%. Agathe loses HP equal to 15% of the damage reduced by the barrier.

Level 4 Passive

Changes the range of Protection of Radiance to 5x5

Level 8 Passive

Recovers 50% of MP at the beginning of the battle

Awakening 1: Sacrifice

When killed, heals all allies within 5x5 range by 20% of Agathe's Max HP

Awakening 2: Retribution

Damage taken and damage reduction values of Protection of Radiance are fixed to 40% and 10% respectively. When Protection of Radiance ends, physical damage equal to 150/200/250/300% of the total damage taken instead of allies is added to the next normal attack
Level 4 Passive Active
Level 8 Passive Active
Sacrifice Active
Retribution Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: ___ seconds duration for Protection of Radiance
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Neria

Annihilation Time - 60MP
Shoots 4 enhances arrows that deal (300/400/500/600+(Spell Power/10))% of ATK. During Annihilation Time, Neria's Attack Speed is fixed to 55% and her Range limit is lifted.

Level 4 Passive

+1% final damage per 1% HP lost by target of Annihilation Time (max +60%)

Level 8 Passive

+1% final damage dealt by Annihilation Time for every 3% Attack Speed that exceeds 100% (max +50%)

Awakening 1: Everlasting Night

+1 attack count of current Annihilation Time skill activation when a target is killed by the skill (max +3 attacks)

Awakening 2: Shroud of Night

Hides for 1.5 seconds when using Annihilation Time, becoming untargetable to attacks for the duration
Level 4 Passive Active
Level 8 Passive Active
Everlasting Night Active
Shroud of Night Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Without the Current Missing HP of the target, it's impossible to give an accurate damage bonus based on Neria's Lv4 Passive ability. Instead this calculator will just give the maximum possible damage (+60%)

Final Skill Effects: _____ damage dealt per Annihilation Time attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Haerang

Wave Catcher - 90 MP
Sends 2/3/4/5 concentrated waves that deal (10/20/30+Spell Power) damage to enemies and stunning them for 1.25 seconds, starting with the nearest enemy.

Level 4 Passive

Stun duration time +1.25 seconds for the first two concentrated waves of Wave Catcher

Level 8 Passive

Recovers 50% of MP at the beginning of the battle

Awakening 1: High Tide

The waves ripple to the left and right of the target of Wave Catcher, dealing damage to the enemies hit and stunning them. The damage and stun duration are 30% of the original skill

Awakening 2: Frozen Sea

The first 2 concentrated waves freeze the enemy for 2 seconds when using Wave Catcher (Max 2 freeze effects active at once from Wave Catcher)
Level 4 Passive Active
Level 8 Passive Active
High Tide Active
Frozen Sea Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Wave Catcher concentrated wave
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Gidnil

Holy Protection - 75 MP
Generates 2/4/6/8 Spell Blocks upon self. Spell Blocks negate the enemy's spell damage 1 time and blocks the harmful effect of the spell

Level 4 Passive

If Gidnil's Spell Block nullifies the damage of a movement-restricting skill, stuns the user who casted the skill for 1.5 seconds

Level 8 Passive

+150 DEF for 3 seconds when using Holy Protection

Awakening 1: Indomitable

-50% skill damage taken for 3 seconds when all Spell Blocks are destroyed

Awakening 2: Holy Expansion

Gidnil can only receive half of the Spell Blocks when using Holy Protection. The other half of the Spell Blocks are granted to all ally heroes within 7x7 range, starting with the nearest ally
Level 4 Passive Active
Level 8 Passive Active
Indomitable Active
Holy Expansion Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: Gidnil gains __ Spell Blocks from Holy Protection
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Kanak

Soul Rip - 45 MP
Grants a Curse Stack to the target and deals (Spell Power) damage to enemies with Curse Stacks. The curse on the targets' will resonate to deal (Spell Power ÷ 40) extra spell damage per stack. (max 5 Curse Stacks on each enemy)

Level 4 Passive

When Kanak kills an enemy that has Curse Stacks, transfers the Curse Stacks to a nearby enemy (max 4 times)

Level 8 Passive

-30% damage taken by Kanak from enemies with Curse Stacks

Awakening 1: Remnant of Spirits

When using Soul Rip on a target with Curse Stacks, grants 1 Curse Stack each to 2 enemies closest to the target

Awakening 2: Spirit's Curse

Additional Spell Damage from resonance increases from 40% to 70%, max Curse Stacks on each enemy increases from 5 to 8, and Curse Stacks do not get transferred when Kanak kills an enemy
Level 4 Passive Active
Level 8 Passive Active
Remnant of Spirits Active
Spirit's Curse Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt to target when giving them a Curse Stack
____ damage dealt per Curse Stack on Soul Rip skill use
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Rie

Order: Elimination - 45 MP
Summons up to 3 Dolls and makes them charge at enemies to deal (Spell Power) damage. The Dolls deal (Spell Power ÷ 10) damage on normal attacks, and all damage dealt by the Dolls is calculated as Rie's damage.

Obedience: Elimination
Dolls deal damage equal Rie's (Spell Power ÷ 10) upon normal attack, and have 10% of Rie's HP and 100% of Rie's Spell Power, Attack Speed, and Movement Speed. Doll's damage is counted as normal spell damage dealt by Rie.

Level 4 Passive

+200% final charge damage by the Doll that was summoned last

Level 8 Passive

Rie recovers 15 MP when a Doll is destroyed

Awakening 1: Order: Sacrifice

Deals damage equal to 100% of Spell Power to all enemies within 3x3 range when a Doll is destroyed

Awakening 2: Command: Modification

+250% final normal attack damage and -50% final charge damage for Dolls. Grants 1 Mighty Block to Dolls when summoned
Level 4 Passive Active
Level 8 Passive Active
Order: Sacrifice Active
Command: Modification Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Doll charge attack
____ damage dealt per Doll's normal attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected

Nibella

Desert Charge - 75 MP
Charges toward the back of the farthest enemy, swinging her great sword and dealing (20/30/40/50+Spell Power) damage to all enemies within 3x3 range in the path of the charge.

Level 4 Passive

+100% MP recovery upon normal attack for 4 seconds at the beginning of the battle

Level 8 Passive

After using Desert Charge, deals extra spell damage equal to 200% of Spell Power on the first normal attack to the target

Awakening 1: Sandsword Gale

After using Desert Charge, the next 3 normal attacks generate Sandsword Gale, which deals extra damage equal to 100% of Spell Power within 5x5 range

Awakening 2: Recurrence

Casts Desert Charge 2 times consecutively. -30% final damage dealt by Desert Charge
Level 4 Passive Active
Level 8 Passive Active
Sandsword Gale Active
Recurrence Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Desert Charge damage instance
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Taebaek

White Tiger Kick - 60 MP
Provokes the 3/4/5/6 nearest enemies for 4 seconds and deals a total of (Spell Power) damage to enemies within a 5x5 range. After 4 seconds, deals damage equal to (Spell Power+(30% of damage taken)) to enemies within a 5x5 range.

Level 4 Passive

Limits the range of provoked enemies to 5x5 for 4 seconds

Level 8 Passive

-50% damage taken from provoked enemies for 4 seconds

Awakening 1: Lightning Kick

When White Tiger Kick ends, emits a shockwave of 3 horizontal blocks in 4 directions. Deals damage equal to (Spell Power) to enemies hit and reduces their Attack Speed and Movement Speed by 20% for 3 seconds

Awakening 2: No retreat

When taking lethal damage while using White Tiger Kick, becomes invincible until the skill is finished (Healing and Protection are unavailable during invincibility). -1 second for White Tiger Kick duration. -25% final Max HP for Taebaek
Level 4 Passive Active
Level 8 Passive Active
Lightning Kick Active
No Retreat Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt by White Tiger Kick
Minimum of ____ damage dealt at the end of White Tiger Kick
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Cathy

Dancing Bullet - 70 MP
Inflicts a normal attack that deals 100/125/150/180% enhanced physical damage 15 times for 1 second. After a target is attacked, the bullet ricochets to the nearest enemy on the opposite side of the target and deals 70% of the first bullet's damage.

Level 4 Passive

+2 Dancing Bullet attack counts when a target is killed with Dancing Bullet

Level 8 Passive

+1 Dancing Bullet count for every 30% Attack Speed that exceeds 100% (max +5 attack counts)

Awakening 1: Finale

Fires a powerful bullet at the final hit of Dancing Bullet that deals damage equal to 500/625/750/900% of Attack

Awakening 2: Strafe

Changes the ricochet target of Dancing Bullet to a random enemy. Ricochet deals 140% damage instead of 70%
Level 4 Passive Active
Level 8 Passive Active
Finale Active
Strafe Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ___ damage dealt per Dancing Bullet hit
___ damage dealt per Dancing Bullet ricochet hit
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Esthea

Sacred Censer - 45 MP
Heals the ally with the lowest HP ratio in 7x7 range by 160/190/220/250% of Esthea's Attack, and adds 160/190/220/250% of Esthea's Attack to the target's next normal attack damage.

Level 4 Passive

The next normal attack from the target of Sacred Cencer pushes the enemy back by 2 blocks

Level 8 Passive

+35% Attack Speed for each equipment on Esthea

Awakening 1: Spreading Flame

Esthea casts Sacred Cencer on herself upon every third Sacred Censer

Awakening 2: Touch of Embrace

Removes the next normal attack enhancement effect of Sacred Censer and grants Protection equal to 96/114/132/150% of Attack to the skill target. -15 MP cost for Sacred Censor
Level 4 Passive Active
Level 8 Passive Active
Items equipped on Esthea
Spreading Flame Active
Touch of Embrace Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ health restored to target ally per Sacred Censer use
____ damage added to the target ally's next normal attack per Sacred Censer use
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Baldir

Oddity of the Forest
When placed on the front 2 rows, transforms into Nature's Fury form with 250% HP.
When placed on the back 2 rows, transforms into Eternal Wisdom form with 50% increased Attack Speed and 200% Spell Power

Nature's Fury skill: Timber Split - 75 MP
The next 3/4/5/7 normal attacks deal Spell Power extra spell damage to enemies within 3x3 range in front. 40% HP Drain is applied to this damage.

Eternal Wisdom skill: Energy of the Forest - 75 MP
Concentrates the mana of the forest and unleashes it as droplets to deal (20/40/60/80+Spell Power) damage to the 3/4/5/7 nearest enemies.

Level 4 Passive

Recovers 100% MP at the beginning of the battle when in Nature's Fury form

Level 8 Passive

-30 MP cost for Eternal Wisdom's skill Energy of the Forest

Awakening 1: Echo of the Forest

The skill of Eternal Wisdom form generates a mark on the target. When another Baldir in Nature's Fury form attacks a marked enemy with a normal attack, Baldir in Nature's Fury form heals 25% of Max HP and Baldir in Eternal Wisdom form deals extra spell damage equal to 75% of its Spell Power

Awakening 2: Solitude of the Forest

If only 1 Baldir is in the ally troop during battles, becomes immune to crowd control for 2 seconds upon dealing spell damage and obtains Protection equal to 40% of Max HP upon using skill
Level 4 Passive Active
Level 8 Passive Active
Echo of the Forest Active
Solitude of the Forest Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Timber Split attack
____ damage dealt per Energy of the Forest attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Ian

Stride of Steel - Concentration
Instead of inflicting normal attacks, concentrates for 10 seconds. Then, charges to the target to inflict 2/3/4/5 normal attacks that deal damage equal to (100+(Spell Power ÷ 10))% of Attack to all enemies within 3x3 blocks in front of him

Level 4 Passive

+50% damage to the main target of Stride of Steel

Level 8 Passive

-0.1/0.2/0.3/0.5 seconds concentration time of Stride of Steel (dependant on hero tier)

Awakening 1: Fatal Blow

Attack range increases to 5x5 and final damage increases by 30% every time Stride of Steel designates a new target

Awakening 2: Confrontation

Removes the area damage of Stride of Steel. Each hit of Stride of Steel deals +15% increased final damage. Damage bonus resets to +0% on skill end
Level 4 Passive Active
Level 8 Passive Active
Fatal Blow Active
Confrontation Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ______ damage dealt per Stride of Steel damage instance
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Ophelia

Blood and Soul - 40 MP
Deals Spell Power damage with 40/60/80/100% Spell HP Drain 6 times to all enemies within 5x5 range. Upon dealing damage 50 times, increases the range of the next Blood and Soul by 1 block.

Level 4 Passive

+6% Spell Power whenever Blood and Soul deals damage to an enemy (max 300%)

Level 8 Passive

+2% Crowd Control resistance whenever Blood and Soul deals damage to an enemy (max 100%)

Awakening 1: Bloodstained Land

Upon using Blood and Soul, creates Bloodstained Land, which deals damage equal to 50% of Spell Power with 100% Spell HP Drain within the same range

Awakening 2: Second Advent

If Blood and Soul dealt damage to enemies 50 times, revives with 100% HP and MP 1 time per battle when killed
Level 4 Passive Active
Level 8 Passive Active
Wave Slash Active
Unleash Sword Aura Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Blood and Soul damage instance
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Kirdan

Storm Assault - 30 MP
Deals damage 10/11/12/13 times in total to all enemies within 3x3 range for 2.5/4/4.5/5 seconds with each attack dealing (40/60/80/100+Spell Power). Deals damage 1 more time for every 18% Attack Speed that exceeds 100%. Upon using Storm Assault, Kirdan moves to the location where he can attack the most enemies at once.

Level 4 Passive

Becomes immune to crowd control while using Storm Assault

Level 8 Passive

+70% Movement Speed while using Storm Assault

Awakening 1: Eye of the Storm

+500 DEF and +50% Spell Damage HP Drain while HP is at 30% or lower

Awakening 2: Shelter of Blades

+2 Mighty Blocks when using Storm Assault. Obtains +1 Mighty Block when Storm Assault destroys the Mighty Block of an enemy that is not a boss
Level 4 Passive Active
Level 8 Passive Active
Eye of the Storm Active
Shelter of Blades Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Storm Assault damage instance
Storm Assault gains _ additional attacks from __% Attack Speed over 100%
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Mano

Oath of Protection - 45 MP
Concentrates for 7 seconds, granting 90/100/110/120% Attack to the linked target converted into the target's base stats. Heals the linked target for Spell Power health every second (cannot link to an already linked target).

Level 4 Passive

+30% Movement Speed for Oath of Protection target

Level 8 Passive

+300 DEF for the target of Oath of Protection

Awakening 1: Assistance

If the linked target has a higher tier than Mano at the beginning of the battles, recovers 100% of Mano's MP and increases the Attack delivery effect of Oath of Protection by 30%

Awakening 2: Prayer of Purification

Adds crowd control removal effect to Oath of Protection's recovery effect
Level 4 Passive Active
Level 8 Passive Active
Assistance Active
Prayer of Purification Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: ___ converted into the target hero's base stats during Oath of Protection
Heals target ally for 236 per second during Oath of Protection
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Victoria

Whiterun - 120 MP
Mounts her horse and obtains Spell Power protection for 3 seconds. If there is an enemy nearby, deals 10/25/40/70 damage and pushes them back by 1/2/3/4 blocks before pursuing them. While in mounted state, Movement Speed is increased by 30/45/60/70%. Upon reaching the target, Victoria dismounts from her horse and inflicts normal attacks that deal damage equal to 500% of Attack withing 3x4 blocks in front of her.

Level 4 Passive

Upon moving, recovers 40 MP for every block moved

Level 8 Passive

+2% damage dealt by Whiterun for every 3% extra Movement Speed (max 100%)

Awakening 1: Rampage

+1% final damage dealt by Whiterun for every 2 movement speed that exceeds 225 (max +100%)

Awakening 2: Valiant Dash

Designates the furthest enemy as the target of Whiterun. Every time Victoria moves in mounted state, deals physical skill damage equal to 50% of Attack to all nearby enemies within 3x3 range of Victoria and pushed them back by 2 blocks
Level 4 Passive Active
Level 8 Passive Active
Rampage Active
Valiant Dash Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per attack after dismounting from Whiterun's charge
10 damage dealt to targets nearby before pushing them back 1 block upon activating Whiterun
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Aenrath

Abyss of the Forest - 30 MP
Ambushes the farthest enemy to deal Spell Power damage. For 4 seconds, normal attacks deal damage equal to 100/125/150/180% of Attack to all enemies within 3x3 blocks of Aenrath

Level 4 Passive

+40/50/60/80% Attack Speed for every empty equipment slot (according to hero tier)

Level 8 Passive

+60/70/80/100% Attack/Spell Power for every empty equipment slot (according to hero tier)

Awakening 1: Shadow Sword

Abyss of the Forest ambush deals 30% extra Spell Power damage 12 times

Awakening 2: Endless Abyss

When killed, deals 30% spell damage to all enemies with 5x5 range 10 times
Level 4 Passive Active
Level 8 Passive Active
Items equipped on Aenrath
Shadow Sword Active
Endless Abyss Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Abyss of the Forest attack
____ damage dealt by normal attacks for 4 seconds after Abyss of the Forest
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Elizabeth

Guardian Spirit Army - 90 MP
Recalls all Stone Spirits that Elizabeth summoned, then deals Spell Power damage to all enemies within 3x3 range of the Stone Spirits and stuns them for 1 second. Summons 1 Stone Spirit again (up to 21 Stone Spirits can be on the battlefield at a time).

Unity of Spirits
Stone Spirit's normal attacks deal 10% of Elizabeth's Spell Power as spell damage. Stone Spirit has 10% of Elizabeth's HP and 100% of her Spell Power, Attack Speed, and Movement Speed

Level 4 Passive

Elizabeth provokes the target hit by the Stone Spirit's normal attack

Level 8 Passive

When a Stone Spirit is killed, Elizabeth heals for 5% of her Max HP

Awakening 1: Protector Spirit

If Elizabeth takes damage equal to or greater than 25% of Max HP, summons 2 Stone Spirits

Awakening 2: Last Breath

Deals damage equal to 100% of Spell Power to all nearby enemies within 3x3 range and stuns them for 1 second when a Stone Spirit is killed by an enemy
Level 4 Passive Active
Level 8 Passive Active
Protector Spirit Active
Last Breath Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt for each Stone Spirit recalled by Guardian Spirit Army skill
___ damage dealt by each Stone Spirit's normal attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Saeryung

Inner Flame - 60 MP
Concentrates for 6 seconds and grants 90/100/110/120% of Spell Power to the linked target converted into the target's base stats. Amplifies the linked target's skill damage by 25/30/35/40% (effects can only be applied once at the same time to a single hero)

Level 4 Passive

Restores 40 MP to the target of Inner Flame 1 time

Level 8 Passive

+80% Attack Speed to the target of Inner Flame

Awakening 1: Echo

If the MP cost of the linked target's skill is 60 or more at the beginning of the battles, restores 100% of Saeryung's MP and also restores the MP of Inner Flame target by 35 every second

Awakening 2: Uplift

Increases link duration of Inner Flame to 12 seconds. +12% Spell Power and Attack Speed to the linked target whenever the linked target uses a skill during Inner Flame (max 120%)
Level 4 Passive Active
Level 8 Passive Active
Echo Active
Uplift Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ___ converted into the target hero's base stats while Inner Flame is active
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Farael

Arcane Scattershot - 100 MP
Casts Arcane Spell toward a target, dealing Spell Power damage 2/3/4/5 times to all blocks within one random direction among the four directions. When the target is killed, the remaining Arcane Spell casts target is switched to another nearby enemy.

Level 4 Passive

Additionally casts Arcane Spell once when an enemy is killed with Arcane Scattershot (max 2 times)

Level 8 Passive

+50% final damage dealt by remaining Arcane Spell casts when an enemy is killed with Arcane Scattershot (can't be stacked)

Awakening 1: Undulating Mana

Generates Protection equal to 30% of Spell Power whenever casting each Arcane Spell of Arcane Scattershot

Awakening 2: Dispersion of Mana

Increases Arcane Spell's area of damage to 3 blocks. -30% final Spell Power
Level 4 Passive Active
Level 8 Passive Active
Undulating Mana Active
Dispersion of Mana Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt by each Arcane Spell from Arcane Scattershot
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Garam

Flow of Water
Upon taking damage, has a 20/30/40/50% chance of evading. Successful evasion negates damage and crowd control effects, and also grants 15 TP.

Dragon Flash - 150 TP
When TP is full, charges at the target, dealing Spell Power spell damage, then inflicts 2/3/4/5 normal attacks with damage equal to 180% of her Attack.

Level 4 Passive

+20% Evasion Rate

Level 8 Passive

+15 TP gained upon evading

Awakening 1: Riposte

Upon successfully evading, has a 50% chance of dealing a normal attack with damage equal to 70% of her Attack to the target that attacked her

Awakening 2: Escort

At the beginning of the battle, if the ally 1 block behind Garam does not have EVA, grants 10/15/20/25% EVA to that ally
Level 4 Passive Active
Level 8 Passive Active
Riposte Active
Escort Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ Spell damage dealt from initial Dragon Flash attack
___ Attack damage dealt by each Dragon Flash's normal attack after initial Spell damage
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Dandelyn

Rumbling Earth - 90 MP
Gathers energy to increase Max HP by 30/40/50/60% for 8 seconds. During this time, causes an earthquake within 3x3 range, dealing Spell Power spell damage per second to all nearby enemies and reducing their final Attack Speed by 10/20/30/40% for 3 seconds.

Level 4 Passive

Heals for 3% of Max HP for every target hit by the earthquake from Rumbling Earth

Level 8 Passive

Exposes the weakness of targets damaged by the earthquake, increasing the damage they take by 30% for 3 seconds (effect halved for bosses)

Awakening 1: Quench

Upon dealing a normal attack to an enemy whose final Attack Speed has been reduced by the earthquake, removes the Attack Speed debuff and deals additional damage equal to 200% of Spell Power, stunning them for 1 second (only applied once every 3 seconds to the same target)

Awakening 2: Tempering

+100% Healing/HP Drain/Protection for Dendelyn while Rumbling Earth is active
Level 4 Passive Active
Level 8 Passive Active
Quench Active
Tempering Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per second by Rumbling Earth's earthquake
Max HP increases by 30% (____ → ____) during Rumbling Earth
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Saras

Void Hallucination - 70 MP
Summons 2 hallucinations that last for 6 seconds. The hallucinations are not targetable and do not take damage. They deal damage equal to (30/50/70/90+Spell Power)% of Saras' Attack.

Level 4 Passive

+50% Attack Speed while using Void Hallucination

Level 8 Passive

Saras' normal attack strikes an additional enemy while Void Hallucination is active

Awakening 1: Void Escape

When HP falls below 50% for the first time after the beginning of the battle, stuns all enemies within 5x5 range for 0.5/1/1.5/2 seconds and moves to the other side of the battlefield

Awakening 2: Mirage

When using Void Hallucination, creates a hallucination with 1 Attack and 1 Max HP on the other side of the battlefield. The hallucination provokes enemies upon normal attack
Level 4 Passive Active
Level 8 Passive Active
Void Escape Active
Mirage Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: _____ damage dealt by each of Saras' hallucinations per attack during Void Hallucination
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Jinju

Tiger Gale Kick - 15 MP
Deals Spell Power damage to all enemies within 3 vertical range in front. After using Tiger Gale Kick 5/4/3/2 times, moves to the position where she can hit the most enemies based on the target, and uses Skyrending Tiger.

Skyrending Tiger
Deals (Spell Power x 3) damage to all enemies within 3 horizontal blocks in front.

Level 4 Passive

After using Tiger Gale Kick or Skyrending Tiger, deals extra spell damage equal to 80% of Spell Power on the next normal attack

Level 8 Passive

+300 DEF for 1 second when using Tiger Gale Kick or Skyrending Tiger

Awakening 1: Full Power

After the beginning of the battle, casts Skyrending Tiger instead of the first Tiger Gale Kick. +50% Spell HP Drain for Skyrending Tiger

Awakening 2: Continuous Strike

After using Skyrending Tiger 3 times, change Tiger Gale Kick to Skyrending Tiger
Level 4 Passive Active
Level 8 Passive Active
Full Power Active
Continuous Strike Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt per Tiger Gale Kick attack
____ damage dealt per Skyrending Tiger attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Bellina

Eye of Control - 60 MP
Bellina affixes a Third Eye to 2 heroes besides herself and summoned creatures. Third Eye generates (Spell Power ÷ 10) Protection every 2/1.6/1.3/1 seconds. Upon using this skill, each affixed Third Eye deals Spell Power damage to the nearest enemy (each hero can only have one Third Eye affixed to them at a time).

Level 4 Passive

Affixes a Third Eye to herself when an ally affixed with a Third Eye is killed

Level 8 Passive

-0.5 seconds for Protection generation interval for Third Eye

Awakening 1: Mental Explosion

Deals damage equal to 200% of Spell Power to all enemies within a 5x5 range when a hero affixed with a Third Eye is killed

Awakening 2: One Mind One Heart

+30% base MP Recovery for Bellina at the beginning of the battle when Mara is on the battlefield as an ally
Level 4 Passive Active
Level 8 Passive Active
Mental Explosion Active
One Mind One Heart Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: ____ Protection generated to allies affixed with a Third Eye
____ damage dealt to enemies by each Third Eye when Eye of Control is used
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Sargula

Void Form - 210 Void
Obtains 30 Void whenever an ally or enemy dies. Enters Void Form upon obtaining max Voids.

Punishment of Void
Deals physical damage equal to (250/275/300/325+(Spell Power ÷ 16.66))% of ATK to all enemies within 5x3 range every 3 normal attacks.

Level 4 Passive

Heals 100% of Max HP upon entering Void Form

Level 8 Passive

-30 MP from the target on the third normal attack after entering Void Form

Awakening 1: Void Ritual

Allies on the left and right of the Sargula with the highest tier are killed at the beginning of the battles. Obtains 60 Void and 25% Physical HP Drain per ally killed

Awakening 2: Demise

If Sargula is the highest-tier hero on the ally battlefield at the beginning of the battles, she prevents MP recovery of all units for 3 seconds upon entering Void Form
Level 4 Passive Active
Level 8 Passive Active
Void Ritual Active
Demise Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ______ damage dealt per Punishment of Void attack
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Maiu

Power of Rock - 90 MP
Smashes rocks to deal 354 damage to all enemies within 1/3x3/2/5x5 blocks around the target and pulls them in by 2 blocks. Then, enters the Aura of Rock state for 3 seconds.

Aura of Rock
Increases DEF by 200, changes normal attack range to 3x3, and adds 142 Spell Damage to normal attacks.

Level 4 Passive

Heals self for 15% of Max HP per second when in Aura of Rock state

Level 8 Passive

+25% Crit chance when in Aura of Rock state

Awakening 1: Hardening

-30 MP cost for Power of Rock. +25% CRIT chance for the Rock Smash of Power of Rock, +50% final damage. Stuns enemies hit by the Rock Smash for 2.5 seconds

Awakening 2: Blessing of the Earth

-40% damage taken from enemies outside the 3x3 range while in the Aura of Rock state. +30% Movement Speed to Maiu while in the Aura of Rock state
Level 4 Passive Active
Level 8 Passive Active
Hardening Active
Blessing of the Earth Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effects: ____ damage dealt by Power of Rock's Rock Smash
___ damage dealt on normal attacks while in Aura of Rock state
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Patros

For the Empire! - 70 MP
For 3/5/7/9 seconds, heals allies within 3x3/5x5/7x7/9x9 blocks for Spell Power every 1 second while also increasing their Attack Speed by 25/40/70/120%. Only the highest Attack Speed increase from For the Empire! is applied.

Level 4 Passive

+30 Guard

Level 8 Passive

-70% damage taken for 2 seconds after taking damage for the first time after the beginning of the battle

Awakening 1: Morale Boost

Grants allies affected by For the Empire! a 5/10/20/30% increase in final Attack for 1 second. The increase in final Attack does not stack with other For the Empire! skill effects, and only the highest bonus is applied

Awakening 2: Determination

Recovers 8/15/20/40 MP per second to allies within range of For the Empire! while increasing their final Spell Power by 5/10/20/30% for 1 second, removing the Attack Speed increase effect. The increase in final Spell Power does not stack with other For the Empire! skill effects, and only the highest bonus is applied
Level 4 Passive Active
Level 8 Passive Active
Morale Boost Active
Determination Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: Heals allies within range of For the Empire! for ____ health per second
Increases Attack Speed of allies within range of For the Empire! by __% (only the highest Attack Speed bonus from For the Empire! is applied)
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected


Ithena

Smite of the Rift - 240 Void

When an ally becomes movement-restricted, Ithena obtains 60 Void. Upon obtaining max Void, moves to the same row as the target and reduces damage taken by 40/50/60/70% while becoming immune to crowd control for 2 seconds. After 2 seconds, charges forward to the back of the battlefield, dealing damage equal to (500+(Spell Power/3))% of Attack to all enemies within 3 horizontal blocks.

Level 4 Passive

Removes crowd control from self upon obtaining max Void

Level 8 Passive

+1.5 seconds to the duration of reduced damage taken from Smite of the Rift

Awakening 1: Hatred

For every 1% of Ithena's lost HP, Smite of the Rift's damage increases by 0.5% (max 40%)

Awakening 2: ? ? ?

Coming soon...
Level 4 Passive Active
Level 8 Passive Active
Hatred Active
Not Awakened

Relic Bonuses:
Attack   Spell   Attack Speed   Health



Final Skill Effect: ____ damage dealt to each enemy hit by Smite of the Rift
Lv4 Passive not active
Lv8 Passive not active
No awakening skill selected














That's all the heroes currently in the game!

More will be added in the future, and the website will (probably) be updated to include them. Until then, thanks for visiting!













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